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If you're a game developer or an aspiring one, you've likely heard of Brackeys, the popular YouTube channel known for its insightful tutorials and guides for Unity game development. But what if you're interested in Unreal Engine, the powerful alternative to Unity, and you're looking for similar learning resources? Fortunately, there are plenty of fantastic options out there to help you get started with Unreal Engine. In this article, we'll introduce you to some of the best Unreal Engine learning resources that are akin to the Brackeys experience.https://www.youtube.com/channel/UCqPKRjVm36xmxu1OiegTWWghttps://www.youtube.com/filmstormhttps://www.youtube.com/channel/UCAaWnOJ4iFSQluBVNS2d-Ewhttps://www.youtube.com/channel/UC3QBWg9pMnaFF-q0qjXPDEghttps://www.youtube.com/c/reubenwardtutorialshttps://www.youtube.com/channel/UCN0ltBbl0xwZeYg6hNlXrvA/videosJust as Brackeys has been an indispensable resource for Unity developers, Unreal Engine enthusiasts have a wealth of learning resources at their disposal. From official tutorials to community-driven forums and third-party courses, there are ample opportunities to master Unreal Engine's capabilities and unleash your creativity in game development. So, if you're ready to take the plunge into the Unreal world, explore these resources and start building your own immersive experiences today.
Brackeys For Unreal
Brackeys For Unreal
As Josh Belkin (@SantaDevs) pointed out on Twitter, some charity platforms like Softgiving seem to be taking advantage of charities, so I decided to start this Resource thread to keep track of alternatives. Here is the thread. https://twitter.com/SantaDevs/status/1623078595970359298?s=20&t=y-X-X6e7O6htuL6GvygtUwThe thread started with a discussion about avoiding a platform known as Softgiving, since it is taking 50% of donations and 4% transaction fee.Here are some Charity Platforms that Josh recommended:Tiltify (https://tiltify.com/)Donor Drive (https://www.donordrive.com/)Classy (https://www.classy.org/)
Why you shouldn't use Softgiving donation platform and some alternatives
Free game assets, no strings attached.Kenney has created thousands of sprites, 3D models and sound effects which you can use in your projects. The generous public domain license allows any kind of use, even commercial!Support on Patreon
Kenney's Free Game Assets, no strings attached.
Kenney's Free Game Assets, no strings attached.
Quaternius is a comprehensive game development resource site, providing a wide range of tools, assets, and information to help game developers create, develop, and launch their games. The site features a vast library of assets & tutorials covering a variety of topics including animation. Quaternius allows developers to easily find and integrate the assets they need into their projects. Whether you are a beginner or an experienced game developer, Quaternius is a great resource to find assets and learn more about game dev.
Quarternius Game Dev Resources & Free Assets
Welcome to Lospec, a home for digitally restrictive art. We create online tools for people creating pixel art and other restrictive digital art.
Lospec Game Dev Resources
You've put blood, sweat, and tears into your indie game. Now it's time to get the word out there and start generating some buzz. But how do you go about marketing your game in a way that will get people talking?Here are 6 Tips to Make Your Indie Game a Success:1. Start with a planWhat platforms are you going to use to market your game? Which influencers do you want to reach out to? What kind of budget do you have to work with? Taking the time to sit down and map out a plan of attack will save you a lot of time and energy in the long run.2. Utilize social mediaSocial media is a powerful tool that can help you reach a large audience with minimal effort. Create accounts on Hatchet, Twitter, Facebook, Reddit, TikTok and Instagram and start posting about your game. Make sure to use hashtags so people can easily find your posts. And don't forget to engage with other users! Respond to comments and answer questions about your game. The more interactive you are, the more likely people are to remember your game when they're looking for something new to play.3. Get involved with the communityThere are tons of gaming communities out there, both online and offline. Find the ones that align with your game and get involved! Attend conventions, meetups, and trade shows; collaborate with other devs; guest blog on other websites; the list goes on. Getting involved with the community is a great way to get your game noticed by the people who are most likely to support it.4. Think outside the boxSometimes the best way to market your game is to think outside the box. How can you make your game stand out from the rest? Is there something unique about your story or gameplay that you can highlight? Get creative and have fun with it!5. Get involved in the gaming communityOne of the best ways to market your indie game is to get involved in the gaming community. There are dozens of forums and subredditss dedicated to gaming where you can post about your game and interact with other gamers. You can also participate in online events such as TwitchCon or the Game Developers Conference (GDC). Attend meetups and networking events in your city. The important thing is to put yourself out there and get people talking about your game.6. Create a press kitA press kit is an essential tool for any indie game developer serious about marketing their game. A press kit should include screenshots, trailers, character art, logos, and anything else that would be useful for someone writing about your game. Most importantly, it should be easy for someone to access and download; create a ZIP file or Google Drive folder and include the link on your website or in your social media bio. That way, when someone wants to write about your game, they can easily find everything they need in one place.Marketing your indie game doesn't have to be expensive or complicated—it just takes a little bit of planning and creativity. By utilizing social media, getting involved with the community, and thinking outside the box, you can get people talking about your game in no time!If you have any other tips or ideas, let me know if the comments.
6 Tips to Make Your Indie Game a Success
The PlayStation VR 2 will launch on February 22 starting at $550 USD, Sony has announced. Sony will also sell a Horizon Call of the Mountain bundle that comes with the system and the game for $600, while the PSVR 2 Sense controller charging station will be offered on its own for $50.PSVR 2 will be available to preorder starting November 15 from Sony's online store at direct.playstation.com for shoppers in the US, UK, France, Germany, Belgium, Netherlands, and Luxembourg. Preorder registration opens today, November 2.The PSVR 2 requires a PlayStation 5 console, so getting up and running for Sony's next-generation virtual reality experience will cost you around $1000 before taxes and any other add-ons.
PSVR 2 Launches February 22 For $550
Looking for a an alternative gaming community platform to Twitter? You've come to the right place, but just know that 🪓 hatchet is much more than just a social media network.It's a platform built with the sole purpose of propelling the gaming industry forward. It's core foundation and DNA is a Gaming Community platform meant to be the "Home for gaming".If you'd like to learn more about what Hatchet is, you can read more here: https://hatchetapp.io/resources/10Hatchet's gaming-specific featuresCurrentGaming News from the most popular Gaming news outletsGaming News right on Home pageAll Communities are related to gamingComing Soon (https://roadmap.hatchetapp.io)Games libraryGaming ListsLFGYouTube, Twitch channels integrated directly in your CommunitiesGame Dev & Artist Portfolios in profileComparison vs HatchetMastodonSeparate, Isolated Servers that are more like silos than groups in a community.Hard to navigateNot focused on gaming, so they don't build gaming-specific featuresFacebook GroupsSiloed within Groups, but public profiles and posts are not shared with the rest of the gaming communityNot focused on gaming, so they don't build gaming-specific features
🪓 hatchet - Not Just a Twitter Alternative for Gaming
🪓 hatchet - Not Just a Twitter Alternative for Gaming
We love games. We love making apps. So we decided to put those two together and create something new.To put it simply, it's a Gaming Community Platform, but it's also much more than that.In essence, Hatchet is designed to be a "home for gaming". There are a lot of platforms out there that serve different purposes, and the purpose of Hatchet is to both bring them all together in one place through integrations and also fill in the gaps with things we feel are missing.Here are the goals we feel Hatchet can accomplish:- Have a space for Gamers, Devs, Creators and Press to collaborate and connect- Provide a place with tools for Devs to learn, grow and accomplish their goals- Provide tools to Creators and Press to find, curate, review and showcase the games they know their audience will love while enhancing their audience on other platformsMost platforms try to serve all industries at the same time, which can cause them to be generic and miss features specific to gaming. This is one huge area we think Hatchet can shine because we are solely focused on the game industry.What can I expect to find?That list of things will always be growing but here are some things that we have currently and planned for the future.Social home to discuss anything and everything about gaming from likes/dislikes to tips on how to beat certain levels or how to accomplish something in Game Dev. You can follow other users to see their posts as well as join Communities.Gamers - Find new and exciting games to play using search, filters and recommendations.Communities provides a way for you to group up and share your passion about a specific game, cause, or anything else.The Creator of the Community can create featured content and offer subscription plans so members can support their favorite creators and see sub-only content, similar to Patreon.As the Creator of a Community, you can also add your YouTube and/or Twitch channel to pull your new videos directly into an easy-to-view playlist right on the home page of your Community. You can also have it show when you go live so your Hatchet community knows right away.The rest of the functionality in the Community is sort of a mix between Facebook Groups and Discord.Resources are a great place to share and create articles. We have plan to add more features so this can be a great spot to share code-snippets, How-To's and much more. You will also be able to create Resources specific to your Community like Wikis or helpful guides.News - You can see all of the latest gaming News from the most popular channels. We have plans to add more customization to this so you can see only the channels and type of gaming news that you prefer.Roadmap - We have a lot of modules and features planned for the future but we also want to get your feedback on how we can make this as useful as possible for what you are doing in gaming. Whether you are a Gamer, a Dev, a Creator or Press, we want to serve you with new tools and features that make your job easier than ever before. You will be able to find out what we have planned, vote on your favorite features and even give your own suggestions on our Roadmap at https://roadmap.hatchetapp.io
What is 🪓 hatchet?
Brand Manager at Radical Forge, Charis Reid, asked a question on Twitter recently which triggered a wave of industry discourse:"How can indies get press attention?"I attended an event specifically on this topic a whopping NINE years ago, and covered my findings on the Force Of Habit blog (rip).This solid block of advice still stands today, however, influencer marketing has a much higher ROI, so should take priority over traditional press outreach. Anyhow, with a sprinkle of refreshment for 2022… here we go again!(FYI, here'sCharis's tweet, and thefollow up, which has tonnes of great advice from journos, agencies, publishers and fellow indies on the topic. Huzzah for Twitter discourse actually being useful, for once! 🐤🎉) 1. 🎯 Target the right journalists and outlets!Read news, read reviews, read everything. Get a feel for what particular journalists like to write about. Find the ones that like to write about games like your game. Find the journalists with an audience that matches yours. Maintain your findings in a spreadsheet or CRM tool. If you target well, they could champion your game and spread enthusiasm. If you target badly, you will 100% be ignored. Don't write to Rock Paper Shotgun about a mobile game. Don't write to GamesIndustry.biz requesting a game review. Use your brain! 2. 🎣 Tailor your message!It's better to have a few contacts to whom you can give a tailored message, than to have many contacts who receive your generic drivel. A wide net isn't as effective as a steady line. Don't start emails with "dear sir/madam", "press release" or "app review request" - give them something personal. Directly talking to journalists and forging human connections is also a great way to stand out! 3. 🎸 Attend Events!Speaking of which: gaming events are the perfect place to meet new people and introduce yourself. In fact, some events even offer the opportunity to book 1 to 1 meetings with press and content creators! Choose the event that best fits your game, prepare a short demo, and pack it all nicely for the trip. Don’t forget to dust off your press-kit and bring plenty of business cards, you’ll need to hand them out to as many journalists as you can find! 4. 🔻 Lower the barriers!You know what your targets like to write about and what content goes in their writing. Give them all of it. Give them a short description of your game. Give them the release date, platform/s and price/s. Give them a screenshot. Give them a gif. Give them a video. Give them a build / promo codes. Give it them 3 weeks in advance. Make sure all of this is in an easy-to-navigate online press kit. Make it stupidly easy for them to write about your game. Read this, twice. If they need a circle, don't give them a square. Don't send huge files as attachments, send links. Don't ever watermark anything. That would be silly. 5. 🔍 Don't neglect smaller publications!Target bigger publications first. Offer them a limited exclusivity on your game or story, they'll love it. If your message is ignored, send a reminder every week for two weeks, then review your approach, move on to other, smaller publications. Often the big guys will have eyes on the small guys. Journalists are like a pack of wolves; on the hunt for page views, wolves trying to feed their readership, the advertising machine. A story can snowball. 6. 🍞 Don't neglect niche publications!Often your game will have some thematic cross-over in to other specific-industry fields. Tell them about your game too. It might be so leftfield that you get some coverage. If your game is about toast, get in contact with Good Food, Food Magazine, Delicious Magazine; have a good spread. 7. ⏱ Take your time!Don't give too much away too soon. Feel free to say "no" if press ask you for more information on your game. You lead the discussion. You control the reveal of information. Your information is your leverage. Be explicit on things you want to keep under wraps. 8. 🗣 Share your creativity!Are you using a new technology or taking a different approach to game development? Write about it. Did you release a game with little success? Spend some time compiling a post-mortem. Write about the decisions you make, offer insight into your creative process. Talk at events and share progress updates on social media. Celebrate your work! Journalists love to buzz around promising games - be ready for interviews! 9. 😎 Be Uniquely Indie!Don’t be boring, be personal. Don’t be corporate, be eccentric. Don’t get mad, get even. Not sure on that last one. You’re indie - you can do whatever you want! Building a unique community around your game and curating its tone of voice will do wonders to make it stand out.. Don’t forget to be authentic, though - nobody likes a poser!That's all for now! If you were looking for influencer/streamer outreach tips, I guess I'll have to write another post.Got any other tips for reaching out to games press? Come share them in the Discord! I'll cover any submissions in a follow-up post. 🙂- Ashley(Edited by Alessandro Cossidente)Originally posted by https://impress.games/
How to Talk to Games Press
The first officially licensed PS5 "pro-style" controller has been revealed. Victrix, a premium accessory manufacturer owned by PDP, has unveiled its Pro BFG for PC, PS5, and PS4. Designed to function as a high-performance and completely customizable device, the Pro BFG controller offers plenty of options for competitive gamers. It's available to preorder now for $180 ahead of its December release.
This New PS5 Pro Controller Takes "Modular" To A Whole New Level
We invite you to join JetBrains GameDev Day Online 2022 – a free virtual event, scheduled for Thursday, October 27. This full-day event will be dedicated to game development, covering both the Unreal Engine and Unity sides of the spectrum. We’ve invited seven experts from various areas to handle talks and discussions and share pro tips on how to craft the best games. We’ll cover aspects of performance, UIs, and developer habits.You can attend just some of the sessions or watch all of them, the voice is yours. Register now so you can receive reminders and get the most out of the event!Check out the full agenda and register: https://pages.jetbrains.com/dotnet-days-2022/fb-gamedev/#g-359405869#gamedev #GameDevDayOnline
JetBrains GameDev Day Online 2022
Xbox and Windows 10/11 PC players have been able to enjoy no fewer than three massive (and free) No Man’s Sky updates this year in the form of the Sentinel, Outlaws, and Endurance updates. Add to that the four sizable expeditions, including Leviathan, and it’s already been a busy year for our small team. But we’re not done yet! Our 4.0 update, Waypoint, launches today and represents a major milestone in No Man’s Sky’s development.
A New Era of No Man’s Sky Starts Today with the Waypoint Update
Homepage for the GoDot Game Engine. An open source engine for 2D and 3D development. Natively uses a python like language called GDScript
GoDot Engine